adventure. four tiny demos
about scale, journey, and awe.

each card is a small world. drag, hold, slide. every demo should make you say oh in about ten seconds.

01the scale jump

a hand.
the feelingthe vertigo of realising how small the place you started was. the one movethe camera exhales continuously from your palm to the local galactic cluster, one steady breath, never stopping. the number that makes it workscale exponent grows 0.012 per frame at 60fps. one full decade every 1.4 seconds. total travel exp 0 to 22 in about half a minute. to make this expensiveElevenLabs whisper track - one short line per scale-decade ("a hand" ... "a garden" ... "a galaxy") crossfaded across each transition.

02the horizon that rewards walking

0 steps. hold to walk.
or press the scene
the feelingthe earned wonder of a landmark that only shows up because you kept going. the one movea seeded hash decides every hill, arch, monolith and rare colossus, so the world is endless but never the same twice. the number that makes it workmulberry-style int hash, chunk width 140 world units, landmark probability 0.35 per chunk, rare colossus at 0.08. walk speed 2.4 units per frame. to make this expensiveKling image-to-video loop of the far horizon at three biomes, crossfaded over the parallax layer as steps cross 6000, 14000, 26000.

03the path that remembers

drag the little hiker anywhere.
the feelingthe small satisfaction of turning motion into a keepsake. the one moveevery position you touched becomes a stroke. at the end the whole thing gets a frame, a signature, and a name. the number that makes it workpoint capture minimum distance 3px (kills jitter). Ramer-Douglas-Peucker simplification at epsilon 0.006 in normalised coords, roughly 2 pixels at rendered size. to make this expensiveBlender render of the finished path debossed into thick paper, framed and lit, swapped in as the final "keepsake" panel with a slow dolly.

04the weather that changes meaning

the feelingsame field, different life. dawn is possibility. night is prayer. the one moveslide time. the meaning of the scene rewrites itself in one line under the horizon. the number that makes it worksix colour keyframes indexed by t in [0,1]. star opacity clamp((t - 0.68) * 4, 0, 1). meaning-line breakpoints at t = 0.08, 0.28, 0.5, 0.62, 0.78, 0.92. to make this expensiveElevenLabs voice line ("this same field, six times over") whispered under the last keyframe, looping softly at 0.14 gain.